Devil May Cry Party is getting Crazy! Again!

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Devil May Cry Party is getting Crazy! Again!

I’ve been a fan of the Devil May Cry series since its inception, and I don’t care that Dante doesn’t have white hair, or that his origin story has been retooled for this entry. I don’t even care that he’s fighting the demon king Mundus again; altering and revisiting key elements are expected in any reboot. Regardless of how characters and events change, Ninja Theory stays faithful to the heart and soul of the series with this reimagining – and that’s what matters.

Stylish combat is the pillar supporting every other aspect in this incarnation of DMC. Wherever Dante goes or whatever new powers he gets, everything is focused on letting players tear through hordes of demons in entertaining ways. You start with Dante’s signature sword and handguns, but your arsenal soon grows to rival previous titles in variety and complexity. By the end, you rapidly switch among weapons like a shotgun, axe, and scythe in order to keep the advancing enemies in check. The responsive, fast-paced battles require timing and precision, but cultivating those skills pays off. Stringing together elaborate multi-weapon combos to hit an SSS rank is extremely gratifying.

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Devil May Cry Party is getting Crazy! Again!, 10.0 out of 10 based on 1 rating

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